Neon City - Interactive Systems
A downloadable asset pack
Full details see;
https://forum.crayta.com/t/build-a-base-neon-city-mega-pack-x1-interactive-syste...
These systems are my approach to enabling non-coders to get access to the Crayta API via the X1 package. With these systems, you can create your own fully interactive world - animations, moves, rotates, teleporting, spawning/despawning, and much more all made available via config scripts designed with consistency and flexibility at the focus. All events and states can trigger any of the other events or states.
Extras
- DayNight system allows you to trigger any of these events at certain times of in-game time (such as turning lights on/off).
- Holographic Display widgets - templates for both text and images with a glitchy animation effect.
- Interactive Objects - Example objects built using these systems (no-code!)
All systems have been designed to work together fully, but also independently - you can install just animations if you do not need the others.
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